Biological and Social Symbiosis: An-Agent Based Exploration
Game theory provides a general and useful framework through
which to understand the phenomenon of symbiosis. Although symbiosis
has been approached from a game theoretic perspective - which necessarily
focuses on payoffs to individual agents – the evolution of symbiosis has
not yet been simulated through an agent-based model. In nature the
payoffs for symbiotic interactions are not externally defined, but arise
out of agent properties and interactions. By using an agent-based model,
one can recreate this local agent-to-agent interaction.
In this model of symbiosis, game-theoretic payoffs evolve
over time. Changes in these payoffs cause qualitative changes in the
games, through changing the incentives for cooperation and defection.
These qualitative changes might correspond to the changing payoffs which
accompany the evolution of mutualism from parasitism and vice versa.
In addition to providing a model of the evolution of interspecies mutualism,
this simulation could also be interpreted as a model of social interactions
among different types of individuals within the same species. While
the evolution of cooperation has been approached extensively from a game
theoretic perspective where games are fixed, this simulation extends this
work to include the possibility that these games can change qualitatively
over time.
C. Athena Aktipis, Martin Zwick, Jeff Fletcher, Wayne Wakeland
Cooperative agents with Contingent Movement Rules
Outperform Tit-for-Tat and PAVLOV
Over evolutionary history, humans and many other animals
have evolved cognitive and behavioral mechanisms in order to navigate in
social environments. However, evolutionary psychologists do not yet
know exactly which strategies humans and other animals use to avoid interactions
with exploitative individuals. It is also unclear exactly how individuals
evolved to be cooperative when cooperation is costly. Several different
strategies have been suggested (tit-for-tat, memory of interactions, reputation
effects, subjective commitments) but this is only a small subset of the possible
strategies that might have favored the evolution of cooperation. Before
assuming that cooperation evolved in humans because of sophisticated information
processing abilities, one should consider the possibility that less complex
strategies could have favored the evolution of cooperation. This series
of computer simulations shows that a behavioral rule that is even simpler
than Tit-for-Tat and PAVLOV can outperform Tit-for-Tat, PAVLOV and defecting
strategies. In the first experiment, cooperative agents with contingent
movement rules (to move after their partner defected) achieved a higher frequency
than indiscrimate defectors and defectors that used contingent movement rules
to minimize interactions with other defectors. The second and third
experiments showed that this same contingent movement strategy can outperform
both Tit-for-Tat and PAVLOV. This contingent movement strategy was
successful, despite its simplicity, because it exploited various aspects
of the physical and social environment. Limitations of the strategy
and the experimental model are discussed.
C. Athena Aktipis
Portland State University
Systems Science Department
http://www.sysc.pdx.edu/aktipis/
aktipis@alumni.reed.edu