The Agent Based Simulation of the Evolution of Archaic
States
In this paper we investigate the role that warfare played
in the formation of the network of alliances between sites that are associated
with the formation of the state in the Valley of Oaxaca, Mexico. A model
of state formation proposed by Marcus and Flannery (1996) is used as the
basis for an agent-based simulation model. Agents reside in sites and their
actions are constrained by knowledge extracted from the Oaxaca Surface Archaeological
Survey (Kowalewski 1989). The simulation is run with two different sets of
constraint rules for the agents. The first set is based upon the raw data
collected in the surface survey. This represents a total of 79 sites and
constitutes a minimal level of warfare (raiding) in the Valley. The other
site represents the generalization of these constraints to sites with similar
social and environmental characteristics. This set corresponds to 987 sites
and represents a much more active role for warfare in the Valley. The rules
were produced by a data mining technique, Decision Trees, guided by Genetic
Algorithms. Simulations were run using the two different rule sets and compared
with each other and the archaeological data for the Valley. The results strongly
suggest that warfare was a necessary process in the aggregations of resources
needed to support the emergence of the state in the Valley.
Dr. Robert G. Reynolds
Wayne State Univeristy
Department of Computer Science
and
University of Michigan
Museums of Anthropology
robertgreynolds@comcast.net
S. Kim
Wayne State University
Department of Computer Science